2D Smoothed Particle Hydrodynamics⚓︎
This was a fun final project that I chose for my physics-based animation course at UofT. Check out my SIGGRAPH Technical Brief here where you can find the in-depth details from this project. Below I've provided a simulation demo of the results written in MATLAB.
I've recently re-implmented this project in Rust using the ggez game library.
