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2D Smoothed Particle Hydrodynamics⚓︎

This was a fun final project that I chose for my physics-based animation course at UofT. Check out my SIGGRAPH Technical Brief here where you can find the in-depth details from this project. Below I've provided a simulation demo of the results written in MATLAB.

SPH Simulation Demo

I've recently re-implmented this project in Rust using the ggez game library.

sph simulation
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